At the beginning of the month, Redgate sponsored Talk UX. Revathi and I went to Manchester to attend it, and we’ve been talking about it to whomever wanted to hear. These are some of the questions we have been asked, here is what you’d have heard us say if you were there too… How was […]
VitaminTalent have created a fantastic infographic that they modestly describe as a ‘handy chart, mapping out career options and skill sets for all types of digital creative roles’ but one that doesn’t take itself too seriously, providing guideline stats for each role – 600 ‘Arrows drawn hourly’ for an Information Architect apparently, although they may have missed a zero off the end…
The team I work with release every Wednesday.
Why? Well, we believe in releasing frequently to give our users valuable enhancements as quickly as possible and to get timely feedback on the direction we are taking the product. We’ve believe in keeping the delta between releases small and the risk associated with an individual release low. We think practice makes perfect and that the more often you release the less frightening it is to do so.
Moreover, we want to be deliberate about releasing frequently, rather than opportunist. An opportunist frequent release process is one where you are able to deploy a given code change reliably and with little overhead, but that you choose to do this when the opportunity arises. That could be when you’ve just fixed a bug, when a feature has been completed or perhaps when ‘all the planets align’ and all your automated tests have finally passed.